Magic Items

Crafting Magic Items
Magic items can be crafted using the downtime mechanic described in Xanathar's Guide to Everything. A DM will oversee/approve any downtime activities at the table, before the game. See below for a list of approved items that players can craft. Players are also able to craft magic items with new effects. To get a homebrewed item approved for WM, fill out the Custom Magic Item Request Form. See the house rules for magic item crafting or the "Crafting a Magic Item" downtime option for more information on the crafting process.

Upgrading Existing Items
If you have an item that follows a clear progression, like a +1 weapon to its rare version of a +2 weapon, you can upgrade that item by expending the additional gold and downtime necessary. For example, the uncommon +1 weapon takes 2 weeks and 200gp to craft, while the rare version takes 10 weeks and 2,000gp. If you have a +1 weapon that you want to upgrade to a +2, you only need the difference of 8 weeks and 1,800gp. If the item was originally crafted using a component of appropriate rarity for the upgraded version, then it doesn't require a new component for the upgrade. Regardless of the original component's rarity, upgrading an item does require a separate lore for the higher rarity version. Speak with a DM if you'd like to do this.

Buying and Selling Magic Items
All approved common magic items (see below) may be purchased at any time, without the use of downtime. These cost 150gp, or 75gp for consumable items (potions, scrolls, spellwrought tattoos). The Magic Maintenance Oil (see sidebar) may also be purchased in this way.

All approved uncommon potions may be purchased at the table, without the use of downtime. These cost 175gp.

Any other magic items must either be purchased via the "Buying a Magic Item" downtime or crafted via the "Crafting a Magic Item" downtime. With the exception of the Magic Maintenance Oil, homebrewed items must be crafted and cannot be purchased.

Magic items may be sold via the "Selling a Magic Item" downtime.

Approved Items
All items from the Dungeon Master's Guide (DMG) are approved for WM. A few items from Eberron: Rising from the Last War (ERLW), Explorer's Guide to Wildemount (EGW), Fizban's Treasury of Dragons (FTD), Strixhaven: A Curriculum of Chaos (SCC), and Tasha's Cauldron of Everything (TCE) are also specifically approved, as follow:


 * Alchemical Compendium (TCE)
 * Amulet of the Devout (TCE)
 * Arcane Grimoire (TCE)
 * Armblade (ERLW)
 * Astral Shard (TCE)
 * Astromancy Archive (TCE)
 * Atlas of Endless Horizons (TCE)
 * Barrier Tattoo (TCE)
 * Bell Branch (TCE)
 * Bloodwell Vial (TCE)
 * Bottle of Boundless Coffee (SCC)
 * Breathing Bubble (EGW)
 * Brooch of Living Essence (EGW)
 * Cleansing Stone (ERLW)
 * Coiling Grasp Tattoo (TCE)
 * Coin of Delving (EGW)
 * Common Glamerweave (ERLW)
 * Crystal Blade (FTD)
 * Devotee's Censer (TCE)
 * Dragon Vessel* (Slumbering and Stirring) (FTD)
 * Note: the potions created by this item cannot be sold to NPCs
 * Dragon Wing Bow (FTD)
 * Dragon's Wrath Weapon* (Slumbering and Stirring) (FTD)
 * Dragon-Touched Focus* (Slumbering) (FTD)
 * Dragonhide Belt (FTD)
 * Duplicitous Manuscript (TCE)
 * Dust of Deliciousness (EGW)
 * Earworm (ERLW)
 * Eldritch Claw Tattoo (TCE)
 * Elemental Essence Shard (TCE)
 * Emerald Pen (FTD)
 * Everbright Lantern (ERLW)
 * Far Realms Shard (TCE)
 * Feather Token (ERLW)
 * Feywild Shard (TCE)
 * Fulminating Treatise (TCE)
 * Goggles of Object Reading (EGW)
 * Guardian Emblem (TCE)
 * Heart Weaver's Primer (TCE)
 * Illuminator's Tattoo (TCE)
 * Imbued Wood Focus (ERLW)
 * Libram of Souls and Flesh (TCE)
 * Living Gloves (ERLW)
 * Masquerade Tattoo (TCE)
 * Moon Sickle (TCE)
 * Nature's Mantle (TCE)
 * Orb of Shielding (ERLW)
 * Outer Essence Shard (TCE)
 * Planecaller's Codex (TCE)
 * Prosthetic Limb (TCE)
 * Protective Verses (TCE)
 * Reveler's Concertina (TCE)
 * Rhythm-Maker's Drum (TCE)
 * Ring of Obscuring (EGW)
 * Rod of Retribution (EGW)
 * Scaled Ornament* (Slumbering) (FTD)
 * Shadowfell Brand Tattoo (TCE)
 * Shadowfell Shard (TCE)
 * Shiftweave (ERLW)
 * Spellshard (ERLW)
 * Spellwrought Tattoo (TCE)
 * Uncommon Glamerweave (ERLW)
 * Ventilating Lungs (ERLW)
 * Vox Seeker (EGW)
 * Note: the Vox Seeker may not be used in WM RP channels

* ''Note: The progression mechanics of "hoard magic items" from Fizban's don't function in WM. Upgrading these items follows the same rules as any other item.''

Landmark Magic Items
Characters in season 5 receive a common magic item of their choice at the start of the season. This item can be any allowed item from published material or a homebrewed item approved by DMs for the purpose.

Characters in season 5 also receive an uncommon magic item of their choice from the list below when they reach 6th level, and again at 9th (homebrewed items might be allowed with DM permission).


 * Magic Adamantine Weapon
 * Amulet of the Devout (+1)
 * Arcane Grimoire (+1)
 * Bag of Holding
 * Bag of Tricks
 * Barrier Tattoo
 * Bloodwell Vial (+1)
 * Boots of Elvenkind
 * Boots of Striding and Springing
 * Boots of the Winterlands
 * Bracers of Archery
 * Brooch of Living Essence
 * Brooch of Shielding
 * Cap of Water Breathing
 * Circlet of Blasting
 * Cloak of Elvenkind
 * Cloak of Protection
 * Cloak of the Manta Ray
 * Coiling Grasp Tattoo
 * Doss Lute
 * Driftglobe
 * Dust of Deliciousness
 * Eldritch Claw Tattoo
 * Eversmoking Bottle
 * Eyes of Charming
 * Eyes of Minute Seeing
 * Eyes of the Eagle
 * Feywild Shard
 * Figurine of Wondrous Power: Silver Raven
 * Gloves of Missile Snaring
 * Gloves of Swimming and Climbing
 * Gloves of Thievery
 * Goggles of Night
 * Goggles of Object Reading
 * Guardian Emblem
 * Hat of Disguise
 * Helm of Comprehending Languages
 * Helm of Telepathy
 * Javelin of Lightning
 * Lantern of Revealing
 * Mariner's Armor (applied to an existing set of armor)
 * Medallion of Thoughts
 * Moon Sickle (+1)
 * Nature's Mantle
 * Necklace of Adaptation
 * Pearl of Power
 * Periapt of Health
 * Periapt of Wound Closure
 * Pipes of Haunting
 * Pipes of the Sewers
 * Quiver of Ehlonna
 * Rhythm-Maker's Drum (+1)
 * Ring of Jumping
 * Ring of Mind Shielding
 * Ring of Obscuring
 * Ring of Swimming
 * Ring of Warmth
 * Ring of Water Walking
 * Rod of the Pact Keeper (+1)
 * Rod of Retribution
 * Rope of Climbing
 * Robe of Useful Items
 * Saddle of the Cavalier
 * Sending Stones (1 pair)
 * Sentinel Shield
 * Slippers of Spider Climbing
 * Shield (+1)
 * Staff of the Adder
 * Staff of the Python
 * Stone of Good Luck (Luckstone)
 * Trident of Fish Command
 * Uncommon Glamerweave
 * Wand of Magic Detection
 * Wand of Magic Missiles
 * Wand of Secrets
 * Wand of Web
 * Weapon (+1)
 * Weapon of Warning
 * Wind Fan
 * Winged Boots