City of Lights

The City of Lights, more recently coined "Molassia" by some of the adventurers who visited it, is an abandoned drow city located on the continent. It seems likely it was abandoned during the Cataclysm. The main entrance is perhaps a half hour's journey northeast of New Gork. It was used as an evacuation site during the Great Storm of 2324, at the end of season 3.

Geography and Architecture
The City of Lights can be accessed from many caverns and tunnels connecting it to the surface, the average of which is 100 feet below ground. The caverns range from 40 to 70 feet tall and 300 to 1000 feet long. The architecture is a mix of pre-Cataclysm style and natural cave features, with streets chiseled into the stone floor, buildings extending into cavern walls, and public spaces around underwater pools. The buildings are made of chiseled stone bricks, and have glass windows and rooftop terraces.

The ground of the City of Lights is blanketed in three feet of poisonous spores, and is unsafe for most lifeforms. However, during the evacuation to the city in 2324, bridges were built between the buildings, allowing for safe shelter on the rooftops.

Engineering
The original residents of the City of Lights were adept engineers. Bioluminescent fungi in lampposts gives the area pockets of dim light, and each cavern has a cistern for collecting water that drips along the sides and ceiling.

Constructs
The City of Lights houses numerous mostly-dormant constructs, which operate like eusocial constructs. They can communicate with each other in close range, and at longer range using relays in the caverns. In 2324, during season 3, Danara Willanora, the Head of the New Gork Forge, recovered one of these constructs and used it to create a similar fleet of helper constructs for New Gork.